To bind a key to a command permanently, put the associated bind command in the autoexec.cfg file. Note that binds are not saved when the game is closed. If no key or command is given, bind will instead display all existing binds set in the current SRB2 session. If no command is given, any existing bind for the key is removed, e.g., if bind \ screenshot was executed previously, bind \ would remove the screenshot bind for the \ key.
For instance, bind \ screenshot would cause a screenshot to be taken every time the \ key is pressed. Special key names are accepted by this command for binding to keys that do not correspond to printable characters. To create a permanent alias, put it in the autoexec.cfg file.Īssociates a certain key with a console command (or a sequence of commands) so that the command is executed when the key is pressed. Note that alias commands are not saved when the game is closed. This command is especially useful in scripts to create a shorthand for a sequence of commands that is used multiple times. For instance, alias sonic "skin sonic color blue" would create a new console command sonic that turns the player into a blue Sonic.
Moving while jumping uses a different animation.įirst is initial,second is after an idle animation.Ĥ4=Hilarious Charge Walk (rapid footstep sounds)Ī jump in midair code would make jumps funny with the animation mod because he would essentially look like Kirby. Notice: The GameHacking code processing tool says the Gecko version is 202AD070 for the Speed Stats line,hope its correct and have fun. Same,third loaded as Team Rose.,make sure to use this one exclusively for Big the Cat status codes. Secure Buttonless Activators: (change 0C on left to 2A? "what is it?" for Gecko version)įor codes like invincibility that are in their respective activator's range of 009Dxxxx position to make them crash-proof in menus and Power/Big usable simultaneously,will get to Big's stats later. Some codes will likely crash immediately upon entering the challenge menu,but I found some crash-proofing addresses. Other fun values will come in the near future.
: (Ĭomplicated to explain the full extent of this code. Useful for lighting mod codes once ported if found.
Gecko: Button Activator (basic address type change)įreeze Elements: (recommended: d-pad directions,maybe combined with L,R,then L+R via 006x for extended options)Ĭan easily pause then unpause to unfreeze all parts.īoth object codes required for full effect of freezing springboards and dash panels.
Now that I can do it,I am now going to post them as I get them ported and enhance them with button activators for customizations for stuff such as the animation mod addresses by forcing the captured player action to make anims work,now to start,please excuse my lack of color formatting,as that would be way too time consuming for someone like me with my limited time for laptop access.Ġ008= ^ 0004= v 0002= > 0001= < 0040= L 0020= R 0010= Z 0100= A 0200= B 0400= X 0800= Y 1000= Start